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Under active development: This section of the guide will be subject to frequent revision as game development progresses. Check back for more updates as we go!
As a warm up to our main RPG, we are releasing a dueller minigame (also know as PxQuest Arena) in retro pixel style. Arena is a PvP turn-based battle between Adventurers, similar to a classic Pokémon battle.
Users can battle for fun, or wager $chronos and other specific partner tokens, with the winning taking all. Play or pleasure or high stakes - it is up to you!
The first release of the game will not include wagers so that game-balance to be determined before valuable assets can be wagered.
Just like the main RPG, every class has access to special moves that give it a unique play style. Below is a summary of our current move sets - noting these are subject to change during development and balancing.
- Attack - Inflicts normal attack to opponent (+5 Energy)
- Defend - Reduce incoming damage by 70% (+10 Energy)
- Parry - Spend 10HP to enter parry mode. If attacked, return damage to attacker, regain health and +25 Energy. (We’ve considered parry-overspending as a last resort move but this could overcomplicate the turn-based player death resolution in the future)
- Focus - Charge 40 energy
- Skill A & B is dependent on job class
[BREAK-PAR] - Break parry.
[BREAK-DEF] - Break defence. Opponent receives full damage.
[LOCK-A] - Cannot use Skill A
[LOCK-B] - Cannot use Skill B
[BURN] - Take damage equivalent to X0.2 enemy attack
[STUN] - Lose one turn.