Backstory & Inspiration

Backstory

The PxQuest world is a land recovering from a great calamity a century ago. Once powerful kingdoms were torn apart by a disaster which caused both time and space to become unstable. This left much of the land in an uninhabitable 'time-fractured state'.

Fortunately the survivors of this calamity (our ‘Adventurer’ NFTs) discovered a rare element 'Chronos' (which we have tokenised as an ERC-20). Chronos can be used to stabilise time and space, and to summon objects and creatures from before the calamity.

With new kingdoms forming and large portions of space still time-fractured, competition is set to emerge between forces past, present and future.

Inspiration & Design Principles

If World of Warcraft and Animal Crossing made sweet sweet love...

Our team are lifelong avid gamers with a soft spot for strong art and story telling. The development of PxQuest is guided by three crucial design principles that we can trace back to our favourite games.

Artistic Immersion - we believe the best games are unforgettable works of art. We want our world and characters to have an impact like World of Warcraft, Zelda and Tunic. It's crucial that every character, pet, weapon etc is a loveable piece of art with a story to tell, moreso as these items are NFTs. Expect us to go the extra mile in bringing your NFT characters to life in a distinctive, endearing style.

Collaboration - the best multiplayer games don't simply collocate players in the core gameplay loop; they make other players part of that loop. For us, it was the combat, crafting and lore inter-dependency of characters in World of Warcraft and League of Legends that made these games unforgettable. This collaboration is inherent to our kingdom building and raiding combat gameplay.

Play - our games need to promote genuine 'play', which means a difficulty curve and breadth of possible strategies that allows a broad range of players to have fun. There must be more than one path to success, and more than one definition of success. Some of our favourite games like Animal Crossing do not even have competitive or 'end game' elements. The joy and beauty of the game is purely in construction and the freedom of expression this brings.

Last updated